This is what a triple A game looks like in 2018? What the fudge?
Story: The writer creates an intriguing start but fails to keep the story convincing and coherent. Many things are illogical or left unexplained. How did Faith and Jacob obtain their mind control ability? How did Joseph foresee the future? If everyone and everything you fight for is shortly to be shattered in pieces, what is the point of fighting and playing this game at all? The game has overdosed on mysticism and nihilism.
Game mechanics: The main quest is concocted from rudely intervening cutscenes and mediocre boss fights. The skirmish against Peggies in side quests is fun to play but feels very repetitive later on due to lack of variation. One of the few memorable fights is where you are tasked with preventing a group of Peggies from defusing the bombs you have planted at their factory; one of the few memorable stash quests is where you have to do a sequence of well timed grapples and jumps in order to loot a stash placed underneath a bridge. Perhaps the best thing is that you can partner with a dog (Boomer), a lion (Peaches) and a bear (Cheeseburger). But that’s all the pros of this game.
Character: Sadly, there’s no memorable character, except for the Marshal who is a joke.
Graphics: Beautifully crafted and highly performance-optimized environment.
Overall, I would rate this game 5/10, and I will not buy a game at full price from Ubisoft next time. Not GG.
A pretty decent first person shooter of 2017. The combat is very challenging and requires appropriate strategies. Some of my tips:
- In case of a sudden enemy encounter, press mouse wheel to go to the favorite wheel menu that pauses the game and gives you time to select the most suitable weapon or ability.
- To fight mimic and regular phantom: use gloo gun to freeze them, use psychoscope to scan them, hit with pistol or kinetic blast.
- In psychotronics there is a morgue with a locked door. An easy way to enter the room is: break the window, mimic a small object, and roll in.
- After completing the side quest Psychic Water, drinking water from the fountains in office rooms increases a large amount of psi and a small amount of hp. Don’t forget to take advantage of this bonus.
- The first half of the game is especially hard. Use a combination of silenced pistol, gloo gun, combat focus and kinetic blast.
- The second half of the game is much easier. (Ab)use mindjack, machine mind in tandem with psychoshock.
- In a side request you can choose whether to kill Dahl or incapacitate him (removing his last neuromod). Use the stun gun to do the latter.
- Enemies are regenerated each time the player reenters a map that has been cleared before. Do not try to eliminate all enemies as it will deplete the ammunition or psi points very quickly. This is especially true for the second half of the game. Instead, mind control them temporarily and run away.
I would rate this game 7/10.
- Careful thinking and combat strategies are required, which makes this game stand out.
- Plenty of good ideas implemented by the development teams that allow the players to play in their own way. For instance, mimic matter ability and gloo gun.
- A nod to Bioshock/system shock. They use my favorite font, Century Gothic, the same with Bioshock.
- Graphics glitches such as flicking shadow, low quality texture in mid distance. In certain areas such as in the reactor room, the fps may drop abruptly to 20 or lower. The graphics is not very impressive even under the “very high” setting.
- Hacking (particularly level 2) is a painful experience for PC gamers that use a regular keyboard. The control is simply bad.
- The NPCs are not very well made. They lack facial expression. They are not good looking. The texture and shading is rather coarse.
- Similar to Bioshock Infinite, when the player is sprinting, the mouse sensitivity is reduced by design, which I hate very much.
- The ending is rather anticlimactic. I don’t find it satisfying. This is also similar to Bioshock Infinite, which I personally think is an overrated game.
Bioshock Infinite is an extremely overrated game. It is actually the worst FPS shooter I have ever played. It is a disgrace to its two legendary predecessors Bioshock 1 and 2, which are my absolute favorites.
Bioshock Infinite features a nonsensical, meaningless, parallel universe plot, and offers no moral of story. It makes the players feel very bad as everyone just dies in the end.
This PC game is a wretched port of the console version. FOV and mouse sensitivity is an utter disaster; the combat system is purely horrendous; UI is a textbook anti-pattern. The only good part of the game is graphics, which in large part is offered by the third party Unreal Engine.
Bioshock Infinite has 2 DLCs, both are arrant failures. The first DLC has a pointless and confusing story arc. The second DLC turns out to be an extremely boring stealth game, where players can do nothing but just sneak all the way out.
In short, Bioshock Infinite is a very very bad game. It is not what Ken Levine should be proud of.